Curious Changes Wrought by Wizardry: A Random Blogwagon Post
Alright, gonna try one of these blogwagon thingies. Participants are meant to determine various aspects of their blogpost by using random tables (a cute, thematic element, to be sure!) and I rolled a 1 – I need to post as soon as possible without proofing; a 7 – the post can be any length I want; and I drew a 2 of Spades meaning I must reference and link a post from Tales of the Grotesque and Dungeonesque. Why randomness? First, some throat-clearing. I like randomness in my games, or at least the potential for randomness. It keeps me on my toes as a referee and makes it harder to steer a game session in a way I want it to go. It can make the stakes of a situation more interesting. For example, if eating a dragon heart always gave a player +1 to an attribute of their choice instead of having a random table with good, bad, and neutral consequences, then it would always be correct for players to eat dragon hearts. And that's boring. Magic should be more random. I'm a pret...