The Luminary: A New Class for Old-School Games
I've been playing a lot of Dragon Quest games recently. It's been a really fun time. The NES/Famicom versions of Dragon Quest I - III are certainly creaky in places, however, the wonderful character designs, superb music, and rock-solid gameplay has got me kinda addicted. I'm looking forward to playing through more of the series. The player avatar, or hero, in the Dragon Quest series fills a unique role in the party in Dragon Quest III onwards. The hero is fighter-type class supplemented with magic spells and, in later games and the SNES remakes of earlier titles, has unique sword abilities. The hero isn't as strong a melee damage dealer as warrior, nor as sturdy. They are outclassed in healing magic by priests, offensive magic by wizards, and are worse all-around mages than sages. Basically, the hero is a jack of all trades, master of none class with a few unique spells/sword abilities. This happens to be my favorite type of character to play. Back when I started play...